![]() However, once the points were set and the dragging was complete, I was able to make my three way junction! ![]() ![]() Yes! That is what I want! After experimenting in Sandbox mode, I can confirm that this is indeed possible! And no, I didn't see your note until after I had done my sandbox tests, so I did the outer rails first, but found that, after a little "doctoring", I could in fact make a connection! Check it out:Īs you can see from my screenshot, in order to make the track work (as it wouldn't automatically "snap" into place), I had to set up two different points along the curve, and manually drag them into place. RE's track laying that allows more freedom in some ways but enforces minimum radius of curvature. This difference is the result of differing mixed scales in the two games (map to train and track scales,) and OpenTTD's grid based track allowing sharp turns vs. This is less compact *appearing* than the OpenTTD example (at the track scale) but as mentioned in the image comments, is small on the map City to City scale, making it functionally similar to the OpenTTD example as far as I can tell. Only the details of crossings are different. I know that the 3-track connection is a "triangle" that is not exactly the same form as the example in the video above, but the connectivity is identical. ![]() I put some notes on the image about details and how to build them. Originally posted by chaney:Is this what you want? ![]()
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